Over the past several months, the Heatherglade Game Studio team has been hard at work creating the foundation for a massively multiplayer online world shaping game where every player will have a role to play, and the game world itself, from its cities to its economy, will be formed by the actions of players rather than the whims of, well… us on the development team.
Going forward, we’ll be publishing a variety of posts here delving into the details of the game, but for now, we figured it would be best to offer an overview of the game’s key features to give you a general idea of just what kind of beast Altiros Online will be.
The game world in Altiros Online consists of biomes: geographic regions with terrain, flora, and fauna specific to them. Oakwoods, deserts, bamboo thickets, and more make up a vast and varied world waiting to be explored.
But adventurer beware! Altiros is no ordinary place, for it is brought into being by magical forces known as Essentia. The natural world in Altiros upholds a careful balance of Essences, but when this balance is disrupted, magic in its purest form seeps out onto the surface in a phenomenon called Essence Overflow, which alters the lands and their inhabitants in mysterious ways.
Meanwhile, in the cavernous depths beneath the surface, inhabitants of Altiros are likely to run into a different kind of threat, less mystical and considerably more brutal.
Build anything, anywhere. That isn’t an exaggeration. Altiros Online is built on a voxel-based engine that makes the very ground beneath the player character’s feet malleable, and that’s not mentioning the various materials available to players for use in building houses, fortresses, and whatever other structures that come to mind.
And don’t fret. We’re working hard to strike the perfect balance between ease of use and creative freedom. The goal is to allow players to build even the most monumental structures without needing to work with something that resembles professional architecture software.
This is one of the most obvious ways in which Altiros Online harkens back to classic MMORPGs like Ultima Online. We won’t pigeonhole you into a specific role, but you will have a choice: work on becoming a Jack of All Trades, or focus on a specific area of expertise to really stand out through your handiwork or combat prowess.
MMORPGs are meant to be about player interaction. In Altiros Online, we don’t want that interaction to be limited to combat or chatting while standing around in the middle of a town.
To this end, we plan on implementing a multitude of in-game systems that will make sure that just about every action you take and every path you pursue will contribute to shaping the game world in some way, whether directly (construction, territory control, combat) or indirectly (resource gathering, crafting, trade).
Building a cozy house on the edge of the woods is nice and all, but there comes a time in the life of every adventurer when he or she just can’t sit idle and be content with personal achievements anymore.
To pool resources and stand against the rising threats of monsters, magical forces, and even other players, players in Altiros Online will be able to form factions, granting them the ability to lay claim to considerably larger territories than any one player can own. Faction-aligned players can build everything from simple villages to enormous castles, creating social hubs to bring players together, or to keep them out.
This is all just the tip of the iceberg. Check back every once in a while for updates on the game’s development process and to learn more about the features and lore we’ve come up with to make the world of Altiros something mighty familiar yet simultaneously new and exciting.